![]() I actually never tested buying paste from traders and starving my people. I do this in extreme biomes to survive but that's another story for another day. Yeah that's one way of doing it, but it's not implemented properly enough for my taste. Also pawns will pocket paste from stockpiles (they seem to prefer taking the better meals though). Since taking a meal takes no time you can hold R when the game is paused. When they are standing on the tile holding R causes them to rapidly switch from being undrafted (takes a meal) to being drafted (drops a meal) which causes them to empty the nutrient paste dispenser. Then restrict a hungry pawn to the tile of the paste dispenser. The easiest way I found to stockpile paste is to put 1 unit of steel on the place pawns get the paste from. Since neither hoppers nor NPD's can be uninstalled but only deconstructed, plan carefully for placement of both the NPD and your preferred number of hoppers, plus room for haulers to load the hoppers.Originally posted by hi:pawns seem to have no problem eating paste stored in stockpiles. Small shelves are cheaper to create and hold 3 items rather than 1, so they are a better general storage option. Unless you get food from many different sources, you'll only need a few hoppers to the dispenser to avoid jamming. Should this "jamming" occur and adding hoppers be infeasible, the existing hoppers will need to be emptied before more of a different foodstuff can be added. Having multiple hoppers allows multiple small stacks of foodstuff to be consumed by the machine at once. With only 1 hopper, a quantity of 4 meat would prevent colonists from placing 75 rice in the hopper, resulting in food not entering the dispenser. Placing multiple hoppers is recommended, as hoppers can only hold 1 stack of food at a time. Hopper mouse indicator will turn from red to green for correct placement and colonists will pick NP meals from the dispenser ![]() However, reprocessing kibble or pemmican is technically more efficient than using raw food. This can be wasteful a full corpse will only produce 1 meal, for instance. It is possible to force food on top of a hopper by taking it to a pawn's inventory, positioning the pawn directly north of the hopper, and then manually dropping it in front of the hopper. ![]() This includes all biological corpses, any type of meal, and kibble. Set this priority higher than other food stockpiles to make sure food is hauled to the hopper.ĭespite the limitations in the stockpile selection, the machine will consume any type of food (except hay). The hopper defaults to Important priority. Otherwise, it works like any other stockpile zone - you can click the "Storage" tab to select priority and stored items. Unlike with most other haul tasks, hauling to a food hopper is considered both a "Cook" and a "Hauling" work job. Hoppers act like a stockpile zone, but can only hold raw food other than hay. The dispenser can draw from multiple hoppers at the same time. Meals draw from hoppers from the bottom-left-most tile first, going counter-clockwise from there. A dispenser with 13 hoppers could have up to 975 foodstuffs available for processing, or 162 nutrient paste meals. A total of 13 hoppers can service a single dispenser. Hoppers are installed on any side of a nutrient paste dispenser, except the interaction spot (front center). ![]() Numbers indicate order the hoppers will be drawn from - Note that this order is not rotated if the disperser is. Gold tile is the dispenser's interaction spot. ![]()
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