![]() ![]() That's the great thing about Homeworld 3's War Games, because no matter the challenge, with a little communication, each connected player can indulge in their own starfleet fantasies. That type of slightly curved single edge blade without a guard on a one-handed grip has historical predecessors (the Shashka. Using my fleet to provide support to corvette-class combat vessels as we pushed against boss encounters, or zipping towards an almost defeated Capital Ship to draw fire for long enough that an allied commander could send in Support Frigates. It does look a bit like a Skana with more straight lines on the grip, but thats most likely because its a pretty standard sword design and shows up in all kinds of places. If you want a piece of shit nBSG-as-a-game or something, wait for one to come out, dont turn my game into one. The visuals MUST STAY TRUE to the masterpiece of Homeworld 1. The folks I was paired with hadn't either, and once I was able to figure out better ways to group, arrange, and maneuver my fighters we did start to find some success. If they actually listen to you and do that, Im going to chop off your penis while youre asleep. That said, if it comes to a fight it will be a fight. It's far more likely that any in-atmosphere combat in Homeworld 3 will use the exact same spacecraft with the exact same mechanics as the space combat, with the difference being mostly in the environmental backdrop. There's another thing I'm expecting a lot from Homeworld 3 - Would the devs use another song from the band Yes for the game's end credits I really hope they would, just to bring back the nostalgia of playing Homeworld in the old days. If you want a piece of shit nBSG-as-a-game or something, wait for one to come out, don't turn my game into one. There is indeed a significant difference in firepower between 40k and Homeworld but Bentus is now made of Adamantium. If they actually listen to you and do that, I'm going to chop off your penis while you're asleep. Have you ever seen a sight as glorious as 50 Interceptors swarming into a massive-scale galactic battle, like angry bees protecting a hive? I know that you haven't. Bentus dwarfs the largest Imperial vessel and his armor is roughly as thick as the Merchant is wide. ![]() In one round of War Games, the space gods bestowed upon me the ability to double the population cap of my beloved Interceptors, and increase their damage output at the cost of firing range. Oatway mentions Artifacts, powerful ship augments that are rewarded for completing objectives. With the backing of Blackbird, I'm finding renewed joy in the micro-management of Interceptor combat. ![]()
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